Pretty much only used for Jormungand but absolutely amazing for that fight. Also check the general/widget tips. But was curious does the aeonic stack up well to the other scythes? Even so, its not all that good. Direct Hit, and two Direct Hit IX replaced with Det (or one each of Direct Hit It's not a lot of PDT like Sam and Mnk can get, but it might save your life from a 1 shot Eagle Eye Shot or something so I'd recommend having it. Drk is my next best job and I do enjoy scythe but 119 apoc against an afterglow ragnarok isnt a good contest. If you can, picking up a crossbow can really help. There's some validity to sliding Haste into this set if your using drain on cooldown for damage like against an HNM. Dark Knight has a very low Marksmanship skill (E), but honestly skill levels don't matter too much until the 50s or 60s. Also, if you or anyone else dont know yet, you can easily make gravitation, lvl1 skillchain, to MB Drain3 with, using weapon bash with af gloves then entropy. I wouldnt suggest using this as a sub unless your tank actually is a Ninja him/herself. In Sky, the Dark Knight will be focusing more on stunning things like Meltdown, that can deal heavy damage to the party if not stunned in time. Having some trouble with my Entropy set atm. These levels are both quite nice and really bad for Dark Knights. Notes: The best weapon a Dark Knight can use until level 50, although it is not practical to do so since Scythe and/or Great Sword are very likely to become underlevelled. Allot no Drain (10): Dark magic spell that drains HP from the enemy, this is actually a pretty strong nuke and you will use this a lot. FANTASY is a registered trademark of Square Enix Co., Ltd. (Don't) Fear the Reaper: A Dark Knight Guide. This set has similar theoretical output to the 2.45 set, but tends to miss This is shown on the weapon, but it can be done on any other slot more than 184 points into each substat for optimum efficiency. Next is your body piece. Notable Weaponskills: Spinning Slash (DRK level 66), Ground Strike (DRK level 72). Awesome name too. Other than the gloves, Muted Soul - This merit gives you -10 enmity when Souleater is up per level. Sylph.Brahmsz . You can check your stats under an item level 475 GCDs at the end of uptime phases. Contents 1 Blackest Dark Knight 2 Job-Race Combinations 2.1 Hume 2.2 Elvaan 2.3 Tarutaru due to potency and system changes, so simply using synced CRIT+DET gear with Ragnarok suffers from not having a good WS, which is why in later versions of FFXI where it was given a good WS, this relic became the best. Trade the cherry to the??? available. It reads like a seasoned veteran gently mentoring you. Usually you will want to use this on cooldown just for more stats. Gear-wise you will use a combination of gear already shown in this guide, as well as new sets for enmity generation and defense. Youve acquired your first piece of AF. If not all the way to Lv.75, then at least to Lv.50 or so. General stat priority is followed, with three Direct Hit melds The DPS For those who just need to deal more damage, this is the perfect support job for you. Ridill can bring the power of your Dual Wielding up a notch, but the DoT will still be far inferior to using a Scythe or Great Sword. This strategy is used to take down very scary end game monsters in 30 seconds flat like Vrtra, Bahamut, and Dynamis Lord. Just check the set I posted a while back. The 2.40 prog set doesn't lose as much compared to the slower sets as the "To strengthen themselves in battle, not only have these outlaw warriors mastered the ways of numerous weapons, but they have also acquired certain black magic spells to torment their enemies." Table of Contents: Abilities, Traits, Spell List, Combat Skill Ratings Any three melds can be replaced so long as a given reach the desired threshold. FINAL FANTASY is a . Twitch: https://www.twitch.tv/rikipediagamingMusic brought to you by the Real Rosa RosafarrelliCheck him out overe here:https://soundcloud.com/artfagsThis is a Dark knight beginner's build with the ambuscade Great Axe Lycurgos.These sets also work for the following builds:Scythe,Naegling and Greatsword use pretty much the same sets when it comes to the TP sets and WS sets. Once youve defeated it, touch the??? Bind (20) & Sleep (30): If you have Enfeebling skilled up this can be useful to cast in weird situations, like a mob link or over pull. Support basically. For those wishing to run 2.50. and second ring, respectively, but can be done on any other slots that won't However, you make up for it by having a decent amount of agility, and the highest vitality in the game, making you by far the most survivable of all Dark Knights. down to 2.44 GCD in exchange for ~0.5% of your DPS. Hasso, Lv.50, boosts your strength by between 3-5 (when subbed), increases your accuracy by 5, and gives you 10% quicker attack speed. It can also be played as a tank at end game levels, relying on spells to generate aggro and mitigating damage with dread spikes, drains, and utsusemi. Gaude1 . Not sure how many people have done this, but I wanted to master DRK on an alt, to have a new job to play with. Relatively few people play Dark Knight tank (we call it Slurp Mage in the discord) but it is an exceptionally good end game tank. Manage all your favorite fandoms in one place! A+ skill means you will require less accuracy on gear at higher levels, freeing up more slots for Haste and Attack. This is good, but you also have to remember that attack does cap at some point, and in many situations the +15% attack alone on Last Resort is enough to hit that point. Dark Knight a.k.a. Where Dragoon shines is Wyvern Earring, which is a +5% haste earring that can only be active when subbing Drg. option adds slightly more HP at the cost of about 0.2% DPS output. I assume the next best thing is judgement? TP set or any WS's ? melding menu. Healers will hate you if you abuse this too much, so please pay attention to their MP and use Souleater when it makes sense to use. Seriously, its annoying. In practice this weapon is just not very good compared to other relic weapons available. Dread Spikes (71): The coolest and most fun "spikes" ability in FFXI, Dread Spikes once cast causes you to drain HP from the enemy every time you're hit equal to the damage the mob does to you. Intelligence and MP play a good role in being able to enfeeble monsters and drain their stats or whatever you need to do. Another cool use is Tonko and Monomi, which are cheaper alternatives to using Prism Powders and Silent Oils. Last Resort Effect - This increases the attack effect of Last Resort by 10% when fully merited, so 25% attack bonus. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. On Eden, Dark Knight finds a home as a heavy DPS job that brings moderate amounts of support to the party with things like stun and enhancing the effect of chaos roll. The former can be done in encounters. Absorb-TP (45): This is a a fun spell, it allows you to steal TP from the enemy and give it to yourself. Or, if you feel like casting some catastrophic spells, hitting it with Absorb-INT works just as well. Soloing these levels is quite annoying, even for a melee job. I personally think this is a good choice for a category 1 merit, allowing you to get to your next big souleater WS a minute earlier, or if your lucky enough with enough backline you can ride the whole souleater duration. An average mixture of strength and dexterity also allow you to hit often and for a fair amount each time. Secondly, Acid Bolts lower the targets defense for your already high-powered weapon skills. Sniper Ring, Woodsman Ring, Life Belt, Swift Belt, Peacock Charm/Amulet and Haubergeon are some of the few very good equipments that you will be keeping all the way to lv75 become available. It has a really high damage over time and simultaneously boosts both your strength and your intelligence stats. Your low strength and vitality can be made up by your Absorb line of spells. Dark Seal - Pretty good one point wonder, this works much like Elemental Seal where it gives you massive magic accuracy bonuses when casting 1 dark magic spell. Which Set to Use. seems the one on ffxiah seems to be super old. General substat priority is followed with the exception of two Direct Hit melds On this page, you will find the best gear and best-in-slot items for your It looks really awesome and is probably the most worthwhile piece of AF you can get. Monks also sub Dark Knight sometimes for the unholy power of Souleater + Asuran Fists to end a fight quickly. Thank you very much, Quetz, great guide! replaced with Skill Speed and one Direct Hit meld replaced with Determination. Thats 100x8 = 800 damage. the exact pieces used are just examples; any gear above the optimal sync If you choose this, you can benefit from an enormous HP pool, putting others to shame as your Souleater boosts your attack damage to beyond all proportion. Last Resort Recast - This lowers Last Resort's recast down to 4:10 with max merits, which sounds great, more Last Resort who could be mad at that. This spell has a high level of skill expression, as the more TP the mob has the more TP you can take from it, so if you learn to read battle pacing and mob TP generation you can get some really nice Absorb TPs off. I haven't played with some of them, but I've heard/talked about the strengths/weaknesses of each many times. Unfortunately, youd be better off with the Scorpion Harness at that level, and at Lv.59, you'll be wearing the Haubergeon body piece. by the community as UWU. Thief is not a good sub job in my opinion, and I put it here purely to talk about why you shouldn't use this. efficiency. Equipment: High-end Armor Sets (Defensive/Magic), [Click header for High-end Armor Sets (Defensive) section], VI-4. Dark Knight abilities generate a lot of hate when used. Dark Knight Tank in Final Fantasy XIV: Endwalker (Patch Dark Knights are melee damage dealers specializing in the use of Great Swords and Scythes. Dark knight beginner's guide finally out! Offensively, Dark Knight gameplay involves building and spending both Mana and Blood while managing a suite of high-value offensive cooldowns. Also most of the time Souleater is either deleting the mob or the mob is unable to act when being attacked via stuns so it doesn't matter if it's facing you. Warrior gives a nice boost to strength and dexterity, plus a trait for defense boost, and one of the most useful damage-dealing job abilities in the game: Berserk. Things to know before you read this wall of text: Thanks for the extensive writeup Carrot! In fact being a 'Knight' class, Dark Knight has access to the heavy armor line (chain mail and plate mail). HP+10% All attributes +15 Accuracy+5 Haste+5%, MND+5 "Subtle Blow"+10 TP Bonus +50 Haste+3%, HP +10%, All attributes +3, "Magic Def. Speaking of Souleater, the next piece is your AF headpiece. This is a game changer, 10% haste is an unheard of amount of haste on a single item and it allows Dark Knight to effortlesly cap at 25% equipment haste while unequipping pieces of Haste gear for more STR, attack, accuracy, or other stats. Meld one Critical This guide will cover basic endgame PLD/NIN gameplay for most encounters. Buying the If you do not have a Bozjan resistance relic weapon, simply use any weapon This set is used against mobs you specifically know will use earth spells/abilities, with this set and some buffs like Barstonra/Earth Carol you can reduce the incoming damage to nearly 0. the Bozjan resistance relic offer customizable substats and can be significant The only true downside to a Galka Dark Knight is its MP. This set is recommended along with the 2.50 set and has the best Take the item to Mighty Fist and then talk to Raibaht. For those wishing to run 2.45. This post introduced me to your YouTube channel! Damage mitigation involves a mix of Utsusemi, Dread Spikes, and defensive gear. Dark Knight excels in two types of weapons: Great Swords and Scythes. Imaginary situation was used to illustrate a method to min/max dps. . The later has the are more powerful and has the highest delay in all weapons at around 528. The Unending Coil of Bahamut (UCOB) Sets, FFXIV PLL #75 Recap - 6.3 Live Letter Part 2, Join Us Live on Twitch for the Icy Veins Podcast, FFXIV PLL #74 Recap - 6.3 Live Letter Part 1, Final Fantasy XIV will be in AGDQ2023 on Friday, January 13th, "Tales from the Dawn": Final Story Released, On the Adjustments to Pandaemonium: Abyssos (Savage). These three specific GCD speeds are chosen because they align well with 60- Since I don't have Scourge atm, doing double dark with scythe seems to get me kills faster than using a GS when solo cping. enjoys progging, optimizing, and instructing others on the job, and has Portions of these gear sets can only be acquired by acquiring the current raid tier's gear. There is no weaponskill which stacks constructively with Souleater, however. Example would be 528 delay and 18% haste at 165 dmg is, 528 x 0.18 = 95.04 so 528-95.04=432.96 then 432.96/60=7.216 so 165 dmg every 7.216 seconds is 165/7.216=22.86 damage per second. Remember that you have Weapon Bash as a fantastic ability to stop the mob from hitting you or unleashing a strong WS/spell. With an enormous amount of dexterity and agility, landing hits is easy as pie, and avoiding them is a bit easier too. And with their moderate intelligence pool, thats no joke. A truly menacing job-race combination. Plates are selling for 70-80k on my server and in incredible frequency, dross empyreans are actually extremely cheap right now here. gloves with a synced CRIT+DET piece as well is a negligible DPS loss. Examples of fights you would use this on are Tiamat, KS99 Wyrm, and Bahamut. Another downside is these levels are where most damage-dealers get quite expensive. Now, purchase a Yagudo Cherry from the auction house or a Kolshushu regional vendor. 5. It has a decent defense rating at this level, and with spells can often take monsters down to one-hit KO range before they even reach you. It depends on the situation, the healer's ability to support the Souleater usage, and many other things. It loses its use from 50+ but makes a comeback when performing a zerg since Rune Chopper is a very powerful zerging tool. This is a strange 2-hour ability to be honest, it's pretty weak for normal play just allowing you some cheeky healing every time you hit that is very unlikely to save you from death. If you use Souleater, you can prevent a whole six attacks from landing on you while you have enmity. One cool thing most people don't know about this ability is that with 5/5 you don't need to use Hasso while it's up (because job ability haste caps at 25%) so you can use Seigan+Third Eye for defense. You have a fair amount of dexterity too, so landing hits isnt a major problem either. If you have this skill leveled, you might even want to bring these to parties in low to mid levels since they are better than Scythes and Great Swords. Summary - The Gear Here is the best defense-wise for your level, the Courage and Balance rings are interchangeable and moreso since DEX+1 = ACC+1 since a previous update. Whatever you do, dont use your Chaosbringer weapon that you get from finishing Dark Knight. This set follows the general stat priority except for one Direct Hit X and If you are not at full HP this simply works as a normal drain spell, so make sure to be capped off on HP in order to gain the bonus max HP. (Only pulling without generating magic aggro). Two sets, only piece of JSE being +2 neck: How do other DRKs handle Sheol C mobs that resist slashing? Thanks Carrot, that is helpful. Stun (37): Probably the most useful spell that Drk has, it has a .5 second cast time so it comes out fast and lets you stop a mob from doing things. Hidden effect on apoc is x2 damage not x2.5. Next are your AF hands, which are pretty decent. A single piece of gear can often make up for a race's negligible lack in a stat. I should preface this by saying that category 1 is a mess of a category, and is still highly debated by Dark Knights in discord channels and forums everywhere. It also gives Warcry, which is a high level job ability (when subbed) that gives everyone in the area effect a boost to attack power; perfect for just before a skillchain is started. Notable Weaponskills: None, Weapon Grade: E Note: All weapons are being discussed for general usage, although I may reference more specific uses (zerging notably); this will be discussed in detail later. The most important part of this set is hitting 300 Dark Magic Skill which caps the damage of your Drain/Drain 2. This is a strong underrated Great Axe build, make sure to check it, and try it out. on how Dark Knight utilizes each stat, visit the melding and stat priority page The "Attack Bonus" trait, its naturally high strength, and some of the most ruthless abilities ever make it well worth your while to level. People need a guide to just spam resolution? Essentially you won't really take damage with Dread Spikes up from auto attacks until it wears off. Overview of Job Abilities, Traits, and Spells. cost of some DPS. JavaScript is disabled. release. The difference between Paladin's Job Abilities and Dark Knight is that Dark Knight's abilities reduce survivability. I would not take the time to cast these spells instead of hitting the mob, the extra STR or DEX generated is not even close to worth the casting time wasted. replaced with Skill Speed. Apocalypse - The king of Dark Knight weapons, this is the relic scythe and is probably the single biggest power increase a relic weapon can provide to a job. are subject to change as more options are explored and more gear becomes overcap on the chosen substat as a result, indicated by red text in the melding While they have a respectable rating in Elemental Magic, the bulk of their magic usage comes from casting Dark Magic spells. sync by queuing into Alphascape V2.0 (Savage) with the Unrestricted Party and These sets are specifically for The Weapon's Refrain (Ultimate), abbreviated When subbing Warrior, get yourself an Axe Belt for higher skill in them than even your Scythes and Great Swords. In this guide I cover three typ. Another little tip, but for those who have made their way in to Odyssey farming. The DPS requirement for the encounter is mainly for those already accustomed to playing at faster speeds and who are less a 2.45 GCD rather than 2.50. Please add anything if it is needed, and take away anything that is either untrue or not needed. Drain II and Dread Spikes. This is popular to use with Drain II ensuring you get a unresisted HP boost before you go out to Souleater something. Even Souleater recast can be situational. Third Eye, acquired at Lv.30 allows you to anticipate any attack directed at you, is increased by a ton when used in conjunction with Seigan acquired at Lv.70. Busy at the moment, maybe tomorrow afternoon. normal mode release. Both the 2.45 and 2.50 sets are recommended and have near-identical FINAL 2.45 should feel more familiar to those experienced with Dark This comes from years of playing around with Scythes and Great Swords at different points of the games life. Dont rely on it to save your hide until Lv.30 comes around. For more information, please see our This page and some of the guides contained are a work in progress. Dreamland Dynamis will add Abyss Cape, which is insanely good for accuracy in your TP set, WS set, and even Magic sets. They give a fancy Weapon Bash damage boost +10, as well as a nice +3 dexterity for landing hits. MDT caps at 50% so with Shellra V you only need 23% to cap, if you want to play around just having Shell IV you need 28% to cap. Peaceeee. Desperate Blows - The king of Drk merits, with this maxed out you get +25% job ability haste for the duration of your Last Resort with a 2-handed weapon equipped. Thank you Mims, i'm going to be playing DRK for awhile as I always liked the job so I will take this into account. This job is a "learn by doing" job for sure, you yourself need to figure out how to fit in a dread spikes between pulls without losing any DPS uptime, or when is appropriate to stun vs just allow things to go off so you can squeeze out more damage. Plus 100 more through Souleater. Some general tips I would recomend for every DD job not just Drk is to always get your affordable major accuracy pieces as soon as they are available, that's Sniper's Ringx2 at 40, Life Belt at 48, and Haubergeon at 59. Hit and one Skill Speed materia in the ring and two Critical Hit materia in the At 30 you will gain access to Berserk which is a +25% attack buff with a 3 minute duration and 5 minute recast. Bad news first, this is where a lot of jobs get seen as obsolete, and is also where a ton of other damage-dealers get stuck. Once you go past 300 skill, all you need to worry about is magic accuracy. about ~0.4% DPS output but adds some wiggle room in execution. This comes at a cost of with CRIT+DET on it. This gives Sleep to build CE at first, but once you are capped or near capped on CE you can swap to Bind and Poison for cheaper/faster casts to maintain your VE. LOL @ the colibri on Redemption. As an Elvaan Dark Knight, you will be one of the deadliest of them all. Though, I'm betting liberator blows it away in these situations, but no math etc. What it does is will drain 100% of the damage you deal from the monster to you. Cookie Notice I wouldn't count on switching this weapon out anytime soon. Really comprehensive guide! Also make sure to look me up on twitter and other social media for other final fantasy 11 related stuff.Thanks again and Ill see you guys in Vana'diel!Peace out Riki/Datsik made this guide for my new guildies who were playing drk, the information overload is real for new players who are adusting to all the custom content provided by the server and it definitely will be rough for more casual players who don't search the forums for hours to scour information on their own. user . The main issue is Last Resort effect vs Last Resort recast and there is validity to both of those options. Of course, if things look grim, nothing is stopping you from pulling out a one-handed Axe before using the ability, although that really depends on your skill with it. This includes daggers, swords, axes, great swords, great axes and scythes. I currently have 117 gear/weapons and I was searching some things up. Back on the game after a couple of months off and just finished my AGIII Rag. There's so many ways to get accuracy in this set and the main issue is trying to cap accuracy without losing any STR/Attack. VE stands for Volatile Enmity, this enmity decreases at 60 VE per second thus you continually need to build VE in order to stay capped. When this works, the scythe will be amazing. And though you have low HP, with Drain II later on, you can potentially increase your HP higher than even a Galkas. This set replaces five Direct Hit X materia with Skill Speed in order to These sets are for those needing to maximize their damage output in order to Weapon Grade: A+ This can be merited in a few different ways to transform the ability which will be covered in the merits section. Equipment: High-end Armor Sets (Offensive). Physical Defense Bonus. Spiral Hell is very potent when using the Thief subjob. If the guides aren't up to date, typically there's newer gearsets noted towards the ends of the threads. Lot to digest here, but I appreciate that level of detail very much. Within the scope of FFXI, DRK is a Heavy DD (because of its use of heavy armor and whose primary weapons are two-handed great swords and scythes). it takes longer for a Great Sword to reach 100%+ TP than using a Scythe). No one likes a Dark Knight that sacrifices all damage in order to support, but no one likes a Dark Knight that never supports either, balance is the key to this job. Spinning Slash is very consistent and highly-damaging, although a miss can mean a loss in DoT. In Dynamis, the Dark Knight will act as he does in parties, dealing damage and absorbing the mobs' stats. On the flip side if you cast this willy nilly you are likely to get very bad returns. Thief sub also allows access to Treasure Hunter for farming and camping NMs, and also gives a really decent bonus to dexterity for accuracy purposes. Are there any monsters in C that resist slashing more than 50% and at the same dont resist blunt, beside skeletons? High DMG whilst still retaining a fairly low delay. I need a good DRK one, that can help explain why a Kentarch belt is better than an Ioskeha belt etc? With that, you can open a skillchain, let a friend weapon skill to close it, and then perform a second one either off that one, or with another friend. All FFXI content and images 2002-2023 SQUARE ENIX CO., LTD. These are all great points. Other than the gloves, resistance relic offer customizable substats and can be significant boosts to The If you don't have a party, it's a good idea to start making and saving money to buy these items. Anywhere you can get Physical Damage Taken-% or Damage Taken-% that is the real MVP stat here. To make up for the lack of Skill Speed on gear, this set replaces ten Direct Even without Kraken Club, a well equipped and heavily merited Dark Knight can still dish out a lot of damage since they can reach the 80% haste cap. These substitutions are shown on the weapon and earring, respectively, but can It has enormous single hit damage and specializes in low level Black Magic instead of White Magic. Ill be honest, I used to really think this armor set was a load of hooey until I took the time to look into it better. This also means that compared to my previous guides, Warrior and Samurai, there is much less black and white to Dark Knight's play style. weapon from the fight, use it with Direct Hit melded in the third slot. People typically ask for a recommended meriting order so I try to add one into these, personally I think its super subjective as your needs vary based on what you do, but here's my take: Desperate Blows 5 > Scythe Skill 8 > Critical Hit 4 > Dark Seal 1 > Diabolic Eye 4 > Souleater Recast 5 > Last Resort Effect 5 > HP 8 > STR 5. Increases damage, physical attack & physical accuracy by 1. This set is used against mobs you specifically know will use ice spells/abilities, with this set and some buffs like Barblizzard/Ice Carol you can reduce the incoming damage to nearly 0. Dread Spikes is 100% based on your total HP so macroing in a ton of HP is the play. Dragoon is purely a zerging sub job, it does offer some non zerging benefits like Jump, Attack Bonus, and Accuracy Bonus, but overall none of those will be better than the subs listed above. It could also evoke memories of that one Dark Knight you partied with that just couldnt control his Souleater usage and constantly killed himself. Expect a lot of foes to fall at your hands when that occurs. As a Tarutaru Dark Knight, you enjoy a wicked MP pool and intelligence in which to use it. This weaponskill is significantly weaker than Guillotine in damage output, but will provide an aftermath effect which will grant you 10% equipment haste until it wears off. I recommend having 3 different TP sets you use, for Low, Mid, and High Accuracy totals. (Don't) Fear the Reaper: A Dark Knight Guide: Quetzacoatl: 6120: 982748: 3 weeks 4 days. Chances are, if you want to grab hate, you could easily hit yourself up with Last Resort or Souleater anyway.