Refer to the. Giovanna is a playable character in the Guilty Gear series who makes her debut on Guilty Gear -Strive-. Edit:I forgot to mention. I dont think I've ever seen an Axl vs May fight but it being +4 in May's favor seems bananas to me. It always felt like he had the tools for every match up except nago. Potemkin is arguably the game's best grappler archetype; he hits really hard but is obviously slow against the majority of the cast, thus needs to rely on footsies, defense, and patience to succeed. If you land 6S on the first active frame, the remaining duration is the same whether you cancel into Gun Flame (Feint) or not, so doing so allows you to build more Tension and pull your hurtbox back, rendering the move more difficult to punish in neutral. You out neutral him but he heavily out damages you. 03 Mar 2023 23:47:00 . Now, I am not much of a programmer, I am just starting and not that confident in my abilities. Has much better range than the animation implies, enough to hit from round start. Learn all about Sol from Guilty Gear -Strive-; Their stories, goals, utility, and star players right here on DashFight! You don't like characters with highly interactive pressure. High reward on air hit or Counter Hit, leading into Gun Flame (or Gun Flame (Feint) on Counter Hit) followed by Night Raid Vortex for good damage and corner carry. Guilty Gear Strive Matchup ChartGuilty Gear -Strive-Main Page; Frame Anji generally doesn't really have low-commitment options to respond to ram's options in neutral, and his offense and defense aren't particularly scary for her to deal with. GGST Dostrow (Bridget) vs Umisho (Sol Badguy). Guilty Gear Strive Top Despite the animation, j.H does not actually pull Sol's hurtbox upwards, and the hitbox does not reach below the bottom of his regular jumping hurtbox, making it a worse jump-in than j.S in terms of speed and reach. GGST - Zato-1 Matchups - Dustloop Wiki You can cancel into this after causing Wall Stick with a normal to build a little bit of Tension and still Wall Break with your attack of choice, as it recovers fast enough that Fafnir can still end the combo. Business as usual but just make sure you stay aware of Testament being able to use. Cannot be special canceled from any move. Please keep in mind the matchup chart is subjective and not all players may agree. Unfortunately, it is often beaten out by deeper jump-ins, in which case it's better to use 6P due to its upper body invincibility. Its pulled from a small pool of data, while its cute to look at this match up chart shouldnt be taken very seriously. This is a very small sample size, so should be taken with a big spoon of salt. Jack-O Matchup Tier List | Guilty Gear Strive - YouTube Accompanied by a wolf spirit called Rei, Giovanna is an officer in the special operations unit that protects the President of the United States. Sol's main combo ender mid-screen when Volcanic Viper won't Clean Hit. I don't have time to do any Eddie setups at all, he's rushing me down 24/7, and taking advantage of Zato's weak defense (as . Nagoriyuki is a playable character in the Guilty Gear series who makes his first appearance on Guilty Gear -Strive-. Instead, it should be used to control the air, as it easily allows Sol to continue pressure if the opponent air blocks it, and may score stray hits due to its long active frames. Pre-emptively filling space to stop dashes is something Ram will have to do quite frequently but has to be done with low recovery moves or else ram will be whiff punished, Saving your swords in neutral will make it easier for Ram to catch Gio's movement, Ram should try to not whiff her long range normals as it makes it easier for Gio to close the gap. After a Wall Stick, 5H is commonly used to Wall Break if the timing or position of the opponent prevents you from using Fafnir. 0% 100%. Ram gets to play neutral as usual due to Faust not having a strong answer to, This all being said, Faust gets a bit more quirky once he has meter. Air dashing in neutral vs. Axl is dumb and risky but I see people do it all the time for some awful reason. For me it's one of the worst matchups. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. No reliable utility as an anti-air due to its incredibly slow start-up. Sol floats through the air before doing a diving punch. Browse our network 9 . Sol Badguy | Guilty Gear Wiki | Fandom Clean Hit deals greatly enhanced damage, increases launch distance, and grants hard knockdown. He further explained that Ramlethal is a hard matchup . I-No - 19. Recovery frames which happen under abnormal conditions, such as after landing. However, Testament can get positive bonus easier in theory due to high conversion ability due to stain state and, Testament has two strong ways to stop Ram from jumping out of the corner with. Alternatively, you can cancel into 6S for a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. Roman Cancels can be used to combo after it connects for even more damage. Guilty Gear Strive (in my opinion regrettably) let's you choose to fight against a player/character or not. Maybe it's cause of May's fast jump arc? 12k matches is a lot, and 100 matches PER MU is not bad. Try to get Axl to whiff. Note that only the first hit is invincible and there is a gap between the two punches, allowing opponents to reversal through the second. He is playing guilty gear and the other characters are playing strive. Ram easily out ranges Jack-O, push her to the corner and kill her, she can't easily escape. Sol releases a pillar of flame that slowly crawls along the ground. His pressure can be challenged easier but it can end up being much more rewarding for Gold if he gets a counter hit. Bridget vs Sol Badguy Matchup Knowledge. Low hitting disjoint used to help control neutral. Someone you don't want to run into. Purple Roman Canceling the throw on whiff allows Sol to punish jumps or backdashes. Can throw the opponent either forward or backwards. Can also be kara canceled into from 6S to move Sol forward before launching the projectile. While Ram has pressure that cranks your risc with forced chip damage, Gold also has this. As for pressure, Ky's DP (Vapor Thrust), though it exists, is not amazing, and not particularly difficult for Ram to deal with, and Ky's pressure is not too scary, especially if Ram has meter. Only 100 matches per match-up. Hits twice. Useful for stagger pressure and for mashing out of large gaps in the opponent's pressure. Dragon Ball FighterZ Brawlhalla Guilty Gear -Strive-Soulcalibur VI Skullgirls 2nd Encore Killer Instinct Multiversus The King of Fighters . Justin Wong: 'Ramlethal is S-tier in Guilty Gear Strive' - ONE Esports Sol: Guilty Gear -Strive- | DashFight : 14 different dream interpretations related to the / and /bet you see in your dream. You can hit Eddie with Mortobato to extend it's active frames which can catch unsuspecting Zato's by surprise when they try to get in after seeing the effect fade. Be ready to jump! Level which makes it useful to use after a 2D knockdown. It can also be kara canceled from 6S for another range increase. Sol Badguy's tier match-ups in Guilty Gear Strive - EventHubs by 25% before applying R.I.S.C. Cannot Roman Cancel unless the opponent is in hitstun or blockstun. Standard Ramlethal offense works fine here. Despite what the animation implies, it can hit certain crouching opponents. Tiers for Guilty Gear Strive - EventHubs This can be caused by crouching, certain moves, and being short. Sol Badguy; Giovanna; . Brings Sol close while being plus on block, making it a powerful pressure tool which can also build the opponent's R.I.S.C Level very quickly and very easily. Thus, it can be used both as a launcher and a grounded combo part depending on input timing. Matchups. Most things Leo does round start loses to Ram's. As a poke, it is one of the faster 5H normals among the cast, giving it a niche thanks to its large Counter Hit effect making for easy and highly damaging hit confirms (such as Bandit Revolver linked into c.S > kara Volcanic Viper). https://www.dustloop.com/wiki/index.php?title=GGST/Baiken/Matchups&oldid=372064. Only occurs if the first hit successfully connected. This gave me random matches over a longer time period and with far more players than scrolling one by one.I recorded a 1 for a Win, and a 0 for a Loss. Luckily for you, Ram has an annoying combo and great ways to get in. Delaying and slightly changing your buttons and timing can throw off the other ram and can lead to whiff punishes. Worst Match. Combining both together allows Fafnir to travel nearly fullscreen, which helps alleviate Sol's problem of lacking fullscreen options. Proper conditioning is a huge part of Sols gameplan. A decent option on defense, it can force the enemy to get closer, which opens them up to 2P and 2K. The hard knockdown leads into strong okizeme, including OTG c.S into pressure in the corner, though it can be sacrificed in exchange for even more damage with an OTG 6H (useful for closing out rounds). As both hits are overheads, during air dash setups it is possible to cancel the move into j.D to land early and 2K instead, which makes for a mix-up that is fairly hard to see. This page was last edited on 28 January 2023, at 06:50. https://www.dustloop.com/wiki/index.php?title=GGST/Ramlethal_Valentine/Matchups&oldid=372096. Arc System Work's Guilty Gear Strive released this past June, and while players are still learning the plenty of nuanced mechanics the game offers, certain characters are already rising above the rest.. 24. A lot of her Yo-Yo normals have hurtboxes that extend beyond the hitbox and Yo-Yo itself, meaning that you can abuse your disjoints to punish her lack of some. Wall bounces airborne opponents in the corner. I want to pre-face this by saying that tier-lists don't matter. Ground bounces on hit, hard knockdown upon landing. With its stylish visuals, unique characters, and complex mechanics, Guilty Gear Xrd REV 2 is a game that rewards dedication and skill. This is a very momentum based matchup, first to break the wall usually wins. I have no plans to increase the sample size or make new ones for future patches. Useful in air combos for comboing into j.H or directly into j.D when both hits of j.H won't connect in the corner, delaying as necessary to adjust Sol's height relative to the opponent. Guilty Gear Strive: Goldlewis Dickinson Guide Trying doing a grounded approach via dash blocking to get in because he has very solid reward off of his anti airs. Sol stabs downward with his sword. Its invincibility while grounded and massive disjointed hitbox during ascent makes it a useful anti-air, but be warned that Sol is negative on block if the opponent air blocks it, and fully punishable if they happen to land close enough. His Slash normals become much better when he's at high blood to compensate for the fact he can't utilize specials as freely when he's at high blood. Occurs after Startup. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. He is described as a noble vampire samurai who wields a bloodsucking blade. She goes up and down real quick so if you're a reactionary Axl you might have a hard time. Discord: https://discord.gg/NaPZT2qNeTTwitch (if preferred): https://www.twitch.tv/nuggyjone. The big move to look out for is 2HGuard:LowStartup:11Recovery:26Advantage:-18, as it has the longest recovery and opens himself up for a jump in with Baiken's j.SGuard:HighStartup:8Recovery:19Advantage:. Exceptional close range offense with plus on block standing Slash normals and highly damaging Counter Hit confirms. Yeah this is 100% accurate. While its range is shorter than f.S, it functions as a good counter poke at the same speed, as it does not move Sol's hurtbox very far forward while sporting a significantly disjointed hitbox. This technique transfers the initial forward movement of 6S into the special move, giving it more range (useful for making Clean Hit Volcanic Viper more consistent). An attack during the opponent's pressure, intended to interrupt it. Faust . Characters and their match-ups in Strive. : r/Guiltygear - reddit No Axl allowed everyone hates that mofo. Do try to be careful when going for the second or third hit of, Since Testament has low damage relative to Ram, this makes winning neutral more often pretty vital which can be difficult because it's Ramlethal. A window in which to cancel a move. While he does do an obscene amount of damage off the right hits, and while he can call her out in neutral, Ram generally has the upper hand. What are the worst matchups in Strive at the moment? If you play Axl for a bit you start to notice how little people understand the recovery on his moves. This opening is designed such that the attacker can easily counter the defender's attack with his own. Use it over Wild Throw if follow-up pressure is a higher priority over raw damage. 2S is also still useful. Nagoriyuki - 5.6. Guilty Gear Xrd REV 2 is a fast-paced, anime-style fighting game that has captured the hearts of many gamers around the world. Delay its follow-ups to create oppressive frame traps and mix in dash pressure and throws for a deadly strike/throw mix-up. Hes quick enough to punish you easily and quick enough to close the gap. Test 6P is juiced so if Ram gets 6P happy just slap them. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. Popularity. Sol is definitely the best, but not by a huge margin and definitely not for the reasons most people state. Ramlethal is a top character in Justin Wong's Guilty Gear Strive tier list. Happy Chaos and Ramlethal both share a deep connection, that being that you simply have to endure the rest on the match suffering in a corner as you hold this mix. Properties change if Roman Canceled before all damage is dealt: Reduces positive R.I.S.C. Player Match] Failed to match with opponent *Fix* :: GUILTY GEAR. Sol's faster strike invincible reversal. Press J to jump to the feed. Jack-O: Guilty Gear -Strive- | DashFight Also Snail is -24 on block. You should only ever really use air dash in the MU on reaction when you see a whiff. After the super freeze, Sol has constant full guardpoint for as long as the move remains active, and if an opponent hits Sol during this time, Sol will experience pushback, but then continue to move and remain active during hitstop. The proportion of damage dealt on normal block. Its Guard Crush effect also leads to true 50/50 mixups when combined with Blue Roman Cancel, forcing the opponent to guess between either 2K (which will lead to a full combo due to the slowdown) or Wild Throw, as Guard Crush lacks the extra frames of throw protection that regular blockstun has. First hit launches the opponent, second hit knocks them away, hard knockdown upon landing. That whole Ram thing is a fluke. But some people in support of -STRIVE-welcomed lowered difficulty barrier for newbies (in the series . Be ready to fuzzy a lot when she's on you. This Overdrive is primarily meant to be a high damage combo ender, especially in the corner where Sol receives increased damage, strong okizeme, and regenerating Tension after the forced Wall Break. Sol does a crouching kick, which is his fastest low. This is especially true for multi-hit projectiles, as they keep Sol pushed away for longer. Sol has tricky special moves which help him get in, and a suite of normals which excel at setting up frame traps and strike/throw mix-ups. A strong okizeme tool thanks to its high advantage on block and useful for resetting offense against a defending opponent reluctant to challenge. Going to ignore the Chipp matchup for the time being, apologies in It is integral to watch for Chaos' bullet amount and concentration, as they are extremely important to his gameplan. Slight ground bounce on hit, hard knockdown upon landing. Shorter active window compared to the ground version. Corner pressure is especially effective because of his poor mobility and lack of forward/air dashes to get out of sword pressure. Mine's Chipp, high level Chipp players are a menace and they always troll me feelsbadman You don't like playing rude or bullying people with mids. May plays neutral thanks to her amazing buttons that let her bully a lot of character, but Ram simply has better buttons for that. It's 31 frames meaning it's very much reactable. Here's A Guilty Gear Strive Tier List You Can Refer To For The First If anyone else here is interested in this, please check out the code Alex Jaffe wrote here: Anyways, running the code on my own, this is the chart that I got from it: (Sorry in advance for the axis labels!). Overall, Gold has to work a lot harder than Ram does but Ram still needs to know that he's not THAT far off from being able to take her down. With ferocious pressure, strong defense, versatile special moves and explosive power, this badass bounty hunter is armed with everything an offensively oriented player could ask for. 26. Above her head floats a cracked yellow halo. Thanks to its lack of proration, it is easily Sol's strongest starter. Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the Best Match. With the right autoguard triggers, Anji Mito can make explosive plays to punish a foe's advance. This can be caused by crouching, certain moves, and being short. 13th overall. This makes him extremely dangerous in scramble situations, allowing him to escape through small gaps in pressure (such as the 4 frame gap in Ky's 5KGuard:LowStartup:7Recovery:6Advantage:-2 > 6HGuard:AllStartup:15Recovery:20Advantage:-7), and punish conventionally safe moves. Best Match. Her normals might look like they aren't very contestable but you can very much run up and premptively 6P them to stop her. Day diff. Gun Flame is plus on block if it hits meaty or at a range, making it a strong pressure and okizeme tool. The amount of Tension gained when the move is input. Anji does have a projectile in Shitsu, but sending it out in neutral can be nullified by Tatami Gaeshi before Anji can act again. A honest discussion about Sol Badguy's viability in GG: Strive There are a ton of interesting results that can be seen from this. Thanks to her high movement speed and large buttons, Ram is generally difficult to zone. Playing neutral vs Nago will include a lot of dash blocking because dude loves to just swing that sword. Purple Roman Canceling the throw on hit before damage is dealt also results in better proration, leading to stronger combos than a Red Roman Cancel conversion in or near the corner. This is a very small sample size, so should be taken with a big spoon of salt. Her outfit is a white bodysuit with flared, slit pants and a deep decollete. Both characters struggle to stop the other when they get going. gij Videos - MyPornVid.co This move and the 236K it canceled from are considered one multi-hit attack. If Baiken does somehow get in, she can win in a small amount of interactions which she can loop with mix. A Dragon Install-powered flying grab that makes Sol lunge fullscreen. On Counter Hit, it can link into either itself, c.S, or Night Raid Vortex. A grounded attack that hits the opponent out of the air, Link to Gun Flame (Feint) Special Cancel Table, https://www.dustloop.com/wiki/index.php?title=GGST/Sol_Badguy&oldid=376897. This is because she loses to Sol and Chipp, two of the best characters in the game. Frames in the middle of multi-hit attacks which cannot hit the opponent, but are after the move has become active at least once. An offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Testament pressure is now something to worry about in this new patch, do not let them lock you down. Sol's slower but more powerful strike invincible reversal. They are still quite awful on whiff however, and proper baiting of moves like Nago's, Keep an eye on his blood! This can be exploited by air-dashing and immediately cancelling into Faultless Defense, to trick the Axl into spending his meter while keeping Baiken safe. Nago's neutral is completely dictated by how much blood he has. Indicates an entity that exists seperately from the character was spawned. 6H is very helpful in particular match-ups where Sol can punish moves which are normally safe due to pushback, such as Ky's uncanceled 2DGuard:LowStartup:10Recovery:18Advantage:-10 and even Stun EdgeGuard:AllStartup:13Recovery:Total 46Advantage:-15 at some spacings. This nets Baiken the screen space she wants while leaving Axl in an unfavorable situation. Ending a combo with it allows for a safe jump setup (backward jump j.P into air dash j.H). Corner combo staple, and Sol's only disjointed air button. If you don't punish it however, she's +2 which means she can keep running her pressure. Worst Match. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. PS: From the MU chart we can read that Goldlewis will do create in tournaments, that have lots of Mays, Chipps and Millias. [[GGST/ May|Overview]] | [[GGST/ May/Frame_Data|Frame data]] | [[GGST/ May/Matchups|Matchups]] | [[GGST/ May/Strategy#|Strategy]] Return to Top, Frame Data Counterstrategy Reverse Matchup [1]. Telegraphing orange glow appears Frame 4, and reaches full brightness on Frame 5. Best Match. He's also armed with powerful mid-ranged tools such as 6S, a sizeable poke, and Gun Flame, a mid-ranged projectile that is plus on block if it hits meaty or at max range. Avoid using the follow-up if the initial attack Wall Sticks so that the wall can be broken by a stronger ender like 5H, 6H, Fafnir, or Tyrant Rave. Create an account to follow your favorite communities and start taking part in conversations. However, the short range of the first hit, the high knockback of the second, and the forced Wall Break in the corner makes this difficult mid-screen and impossible in the corner. Unsafe on block or whiff while being barely plus on air block, so consider using less committal anti-airs like 5P or 5K instead in most situations. It doesn't matter if she bodies all the lower tiers if she loses to the top tiers.