A year after escaping from Forgotten Hill, you end up in a museum and library to learn more about all the scary things you've encountered so far and regain your sanity. Forgotten Hill Disillusion: Flora & Fauna - Walkthrough, Tips, Review Talk to the bird lady here (Abigail Blumenthal) who wants her bird back. Insect: Use sweetener and click the insect without killing it first. Seems the puzzles from before were just the beginning. Entering the room with a projector symbol above it, we can place the card into the proper section of the projector in the center of the room. Feeding a statue (with the jar of meat) will lower the statue one step. Play Forgotten Hill Disillusion: The Library, Forgotten Hill Disillusion: The Library (Android, Android Tablet), Forgotten Hill Disillusion: The Library (iPhone, iPod Touch, iPad). Exiting the room and quckly going left, we can hang the bird cage on the rope next to the room with the tools symbol. Where the hungry man sat in the Library - coffin child, Outside the owl room in Flora & Fauna - hanged child, Janitor's closet in Sea Mysteries - drowned child, Outside the music room in Sculptural Arts - puppet child. Returning to Jonah, we use the scissors to open his jacket lining, releasing a diamond emblem. Backing out of the bookshelf area to the two doors, we move once more to the right, opening the door with the office symbol. Tucked away inside are peices of the missing fossil, waiting to be reassembled and put away in their proper space inside the fossil room. Give the prisoner more water. Forgotten Hill Disillusion on the App Store Valve Corporation. Plug the four holes with the symbols (seen in the light dimension) corresponding with the photo we took earlier. forgotten hill disillusion: the library written walkthrough. Zoom in on the five-digit code. Placing the yellow card in its corrosponding stand opens the door below it, allowing us to grab the brain that was once hiding within. Steam Community :: Guide :: Forgotten Hill Disillusion Achievements + 100% Walkthrough Content posted in this community may contain Strong Violence or Gore By clicking View Page, you affirm that you are at least eighteen years old. The proper solution gives us a small scuplture with a final symbol for our projector. Receive, Examine the mosaic puzzle on the right. Going to the angel statue, we use the pickaxe to separate its head from it's torso. Brickset members have written; have joined this week. Four new dials stick out from the skeleton. The man (Adam Drake) wants his fish. He wants a glass of wine. Bravo, wish there were guides like yours for the other two games in this series that are available on steam; maybe then I'd be able to get the no hints achievements in them too. Now it is covered in various symbols and a demonic face. Using the key in the keyhole next to the jellyfish tanks causes the tanks to be shocked in a specific order. Using every number token to solve the machine's math problem opens the box to give us our final card. After doing such, colored lights are triggered. Going back out into the hall, we head to the far right once more. There within we find two large fish sculptures and another cog for our pocket watch. Going to the far right of the hall to the fossil room, we enter it and realize that in the true reality we cannot enter the left room where the fossils themselves are stored. Use the sickle to cut the rope holding the statue up. After putting back our saw, we take the sickle, the knife, and the bronze key with a large circular ring. A game of memory with a twist (literally), we can take gears and an empty bottle once solved. Going from left to right through the wings, we have to enter their individual halls to find a stick figure depicting a form of death. On top of the safe to the right, we obtain a camera that allows us "to see and to photograph a new reality". We finallyhave Jonah's snack. We nab a photo. Three years ago, the paid game Forgotten Hill Disillusion was released as the fourth chapter of the main Forgotten Hill story (available on Steam).Two years ago, FM Studio released the first chapter of the game for free, and now we've got the second. Use the key to unlock the cupboard below the owl. Look at the bubbles: large, small, small, large, small. Solving the picture puzzle on the opposite wall reveals a key. Using the puzzle solution from the plant room's table, we hang the frogs on their proper hooks, causing an ornament to lower from the ceiling. He challenges us to three rounds of "The Devil's Game", more difficult that our bout with Gustav. Upon entering the room, we can see the monster sculpture the symbol is designed after. Return to the room where Jonah Thompson sat earlier. Zoom in on the dials. Thank you so much for making this! Going over each photograph in the gallery with the camera reveal true forms of the people within and the solution to the safe. Taking the elevator, we can now use the key to decend to the second sub-floor. We continue the saga of Mr. Larson as he continues his quest for the truth, returning to the cursed place where reality exceeds nightmares. Using the broom handle, however, we can bring both down simultaneously, exposing a hidden compartment which hides a gear. Take the. Solution: time: 90; temperature: 120. Heading all the way left, we can now examine the true version of the scroll for this section. He challenges us to three rounds of "The Devil's Game" Beating him in all three rounds sends him back to whence he came hell. Switch to the light dimension and use the button to turn the light on. Inside we see a shelf filled with various artifacts, a projector, a mirror, and a hole in the wall directly below the mirror within we hearsqueaking. Empieza a explorar el Museo de Forgotten Hill con el primer captulo de Forgotten Hill Disillusion, visita la Biblioteca, conoce nuevos personajes, enfrntate a nuevos rompecabezas y ayuda al Sr. Larson en su bsqueda de la verdad. After inputting the symbol properly into the projecto, the last section of cabinet opens. Exiting to the hall of other exhibits, we try accessing the door to the exhibit only to be stopped by the man previously working the ticket booth, now in full security guard uniform. Note the three hooks on this screen and the three on the next. Lighting up all of the red lights without being caught prompts the machine to ding and Balzhared to request to "hear the right ticking". Forgotten Hill Disillusion: The Libraryis an intriguing debut to a fascinating chapter, revealing more about the background of FH and thrusting us deeper into this rich yet grotesque world. With ornament ready, we return to the ticket stub room and place the ornament on the door to the right of the scarecrow. Returning to the plant room, we check the "Amazing Plants" book and see that we can attatch the bird skull to the stem. Please see the. Turn it and memorise the sequence: blue, yellow, red, green, red, blue, yellow. Noting this, we head to the first sub-floor. Steam Community :: Guide :: Forgotten Hill Disillusion Achievements Immediately inside is a ferocious, carnivorous plant reminiscent of Audrey II. When it attempts to eat the chicken, the painting behind it laughs mischieviously and the food disappears. the other door is 'correct'). Use the key to unlock the coin machine and use the coin on it. Returning our tools, we take the silver key and the scissors in their place. Round 2: shield left left, shield left left down down, shield left left up up, shield left left up up up, shield left left down down down, Round 3: move left, shield down, shield right up, shield right, shield left. Pan left twice to find the sparrow enjoying the pear. Add the sleeping draught as well. Forgotten Hill Disillusion Walkthrough 6788 7 2020-03-24 05:33:48 00:01 / 00:16 youtube Forgotten hill up ~ Forgotten hill Finally, swap the two rows so the panels are at the top and circles at the bottom. A puzzle pops out from below the cage. There's nothing to do in the first room with the blue fish. Using the key to open it, we enter what appears to be a janitor's closet of sorts. Switch back to the dark dimension and place the skull on the plant that leaked sap in light dimension. Leaving the practice room, we dip our paintbrush into the bowl of blood (to act as "paint") and return to the kitchen room in the library wing. Going once more to the music room, we place the flute into a statue's hands. Give the child the mushrooms to ease his headache and receive a. Pan right and use the coin on the machine. The passage leads to a hidden room with a gallery of the town's founders, Jonah, a girl, a patient we met in the Colonel's Clinic, andthe Colonel and the Puppeteer without their masks as children. After attatching it, the pot the plant is in hops and reveals garden scissors. Use the piece of paper on the slot at the top. I suppose we know where it's been residing. Hidden behind the machine is, get this, yet another shark tooth. Switch to light dimension to see the poo has turned into a, Switch to the dark dimension and take the. Pan left three times and enter the projector room. Returning to the flower room, we feed the beetle to the carnivorous plant, leaving only the stem remaining. "Anakin's fans strike back". Pan right and open fish door. On our way to the room where the figures reside, we take our empty jar and use it on the bowl of blood, filling the jar with meat. Opening the cage with pincers, the nynchkuddy within reveals that he is fearful of the monster guarding the cage and that it will be eaten if it tries to leave. Zoom out, and pan right twice to the small statue. Using a camera on the monster, we see which of its eyes are closed and place the marbles within. At that horrifying realization, we go to the reef room to solve the puzzle of where to move the fish. Pressing the red button on the machine, we recieve our ticket for the "Sea Mysteries" exhibit. Back in the owl room, we return the other wing and a color puzzle below the safe compartment opens. In it's place is a crank handle and further back on the fish is another shark tooth. Use the pincers to cut the chain locking the power room and head inside. Round 1: move diagonally left down twice, shield off the two slots around you. After fiddling with that control panel, we can now have power on in the jellyfish room and one of the exhibits within. But unfortunatley, this meat will not sat the nynchkuddy's hunger. We take the sheet from off the painting. This item will only be visible in searches to you, your friends, and admins. We return to the false reality to exit the room and quickly flicker back to the true reality, returning to our base of operations the "Lost and Found". Going into the room right of the plants (still in the flower room), we flash back to the true reality and acknowledge the puzzle solution at the bottom of the table for future use. Face the bottom fish away from the octopus and the top two left. Bird cage in one hand and a cane in the other, she requests our aid in catching her bird. Choose the fish shown in the hint with the top button (should need to press twice) then press the bottom button three times. There are four statues here which change pose each time they're offscreen. Feeding the figures in the room directly to the left in the order specified opens the right side of the display stand. An additional challenging element is having so many viable actions to take and locations to take them, resulting in possible backtracking and more time required for first-time players. Read the recipe book in the shelf on how to make a crispy snack and. Click the dials in the order the jellyfish were shocked: blue, yellow, red, green, red, blue, yellow. Heading all the way to the right of the hall to the ticket stub room. Play the bone xylophone according to the jellyfish colour sequence: blue, red, yellow, green. Forgotten Hill Disillusion features 27 achievements: While in this dimension, I'll still use the same made-up names for all the rooms even though they have very different things in them now. Switch on the oven. Switch to the light dimension go to the Projector room. Click the centre button to harpoon the fish and take the. Inside we see a multitude of insects and a fetus. Appearing before us are two nynchkuddys (one seated at a table and one inside a padlocked wooden box. All other content is Copyright 2003-2023 JayIsGames.com. Placing our two gears within, we learn that we don't have enough gears. We open the door directly to the right with a fish skeleton symbol above it. We immediately collect the broom, screwdriver, and bucket. Exit and return to the shark tooth skeleton. Forgotten Hill: Disillusion | Forgotten Hill Wiki | Fandom You need to quick enough so the eye doesn't retreat back into the jug and I believe the sequence is random. Switch to the light dimension and enter the librarians study through the door on the left. All Rights Reserved. "Welcome to Forgotten Hill Museum, a place where the past, the present, nature, art and the unknown are exhibited! Back at the "Lost and Found" booth, we replace our tools with the sheet and enter the book room of the library wing. Changing to the false reality briefly and then the true reality once more, we go all the way to the right of the hall and enter the left room. However, nothing is as it seems in Forgotten Hill. Pan left again and read the poster on the left for. Moving right yet again, we meet Jonah (briefly flashinghis true form). Behind the book is the final cog for the diverter. Exit the secret room and piece the eye above the passage. Thank you! Second nynchkuddy freed! Going into the door to the left of the cross, we see Abigail (her true form also briefly flashing). Positioning everything correctly grants us access to the coin in the center and the clubs emblem revealed underneath the display. After inserting the last tooth, a secret compartment opens in the center of the mouth and we retreive a drill from it. In layman's terms, we just got monster poop. Temperature: 180, Time: 15, Mode: the bottom one without the fan. The piece of paper shows the solution to the rotating puzzle. After putting the artifacts in their proper places, the mirror moves and a new clover-ended key is ours for the taking. Mr. Larson can free a handful of nynchkuddys, open the double doors via crowbar, and leave the rest behind. Taking the screwdriver from our inventory, we can pry the eye from the skeleton directly left of the compartment and place it in one of the owl's sockets. Using the pincers, we remove the nails that were imbedded in his head and he is able to leave now that the pain has significantly lessened. The next game released is a prequel compilation, Forgotten Hill: First Steps. Trying the "Sea Mysteries" door, the security guard asks if we have a ticket to that section and, once giving it to him, he bids us access with the hopes Mr. Larson will enjoy this next section. Entering the flower room and changing to the false reality, we use our empty bottle to collect plant sap. Returning to the far right of the hall, we open the door with the ticket stub symbol above. Changing to the true reality, we can finally open the door that's been evading us for so long. Remember the hint we got from the blue fish? Heading left, we see the room with frames inside. (1/9) - Forgotten Hill-Grandma's Delicious Cakes Walkthrough Winni_Neko 3307 37 Snipping the head off of the "Prunus Bipertitus", we collect it. So take some advice: never believe your eyes" - Quote from the game's official website. Repeat with the other three fish and move them into their respective positions. Pull on the rope again to raise the elevator. This also causes him immense regret. Exiting the room, we restore power to the tools room via the control panel directly to the right of the fish room. Pan right and read the poster on the right for, Take the Sea Mysteries map from shark tooth skeleton for. After adding the photo to the gallery, the safe disappears and reveals "The Eyepiercer" sword. Handing us the cage, we can examine the "Amazing Creatures" book on the small shelf to our left. Forgotten Hill Disillusion Walkthrough Take the, Pan right and give the Jonah the glass of wine. Specifically, by going to the "Forgotten Hill: Museum & Library". Use the scalpel on the creatures red/green lights to get two. Take the, Place the rat on the dish on the cupboard. It's time to open the doors. Forgotten Hill: Wardrobe 3. Forgotten Hill Disillusion: The Library - Play on Armor Games Memorise the picture here with the four fish and numbers/circles. Switch to light dimension and walk to outside the fish exhibit where there's an electrical panel. Entering it, we see a small gallery of insects which have various symbols below them. Along the way read the signs on the two skeletons to find underlined letters that spell DYI and NG. We hear an unlocking sound and, when we go back to the false reality, we see the star door below the tank has opened and we can nab the sea star from within. Will you solve the mystery and escape? Switch to light dimension and use the garden scissors to collect the, Use the garden scissors on the plant with the yellow/white face for the. It is only visible to you. The recent Arab rebellions have underscored the rapid decline of the Christian population in the Middle East. Forgotten Hill Disillusion: The Library is a high quality game that works in all major modern web browsers. Pan left again to outside the jellyfish exhibit. Zoom in on the crank. He gives us a coin in thanks as it's all he has. On the poster above the table is a pistol, ready for the taking. Above Jonah's table in the hall, we take the sun painting and inside the kitchen area, we take the moon painting. Talk to the man (Jonah Thompson). Read the poster on the right for. Open the lower cupboard with the key and take the. They are (left to right, bottom to top): (5,2), (3,1), (4, 4). Going all the way to the right, we see a cross between two doors. Going into the tool room by using our device briefly and flickering between realities, we can obtain knowledge for how to solve a puzzle and another article about more children kidnapped. Flipping them correctly opens part of the central safe, revealing a bone. Heading to the left, we give the eyes to the statue whose tongue sticks out, key held within it. The fish above the octopus run portside.". But, despite our best efforts, the button does not work. Trying the room directly to the right with a fish symbol above it, Adam immediately greets us (his true form briefly flashing) asking if we have any fish before slamming the door in our face upon realizing we're fishless. However, we must return to the fish sculptures in the fish room and give the angler it's eye back, giving us our solution to the final puzzle in the skeleton fish room. Jonah falls asleep and we can finally nab the cog from under his hand (which we add to our pocket watch) andthe finalmissing book. The solution is to plug the left/middle four. Pan left to the first area and cover the statue on the right with the cloth. Pan left again to where Jonah Thompson sat earlier. Enter the room with the mouse hole (it's next to the library). The answers should be: II, spider (middle picture), II I, I. Trying the "Sculptural Arts" door, the security guard asks if we have a ticket to that section and, once giving it to him, he bids us access with the hopes Mr. Larson will enjoy this last section. One more to go! A bookcase is in the dead center of the room and, examining the book "The Incredible Inventions of Mr. Clockwork", we learn that what was previously thought to be a pocket watch is actually something called a "Spectrum Diverter". Take it back for the. Forgotten Hill Disillusion: The Library - Walkthrough, Tips, Review 24.7K. This sound will haunt you for the rest of this section until you return the bird to her, audible wherever you go. The prisoner trapped inside the right fish wants a drink. It's more or less: rectangle, triangle, vertical circle, cross, horizontal circle, flat line. Inside the practice room we find the "student" Gustav was torturing, complaining of a terrible headache. Leaving the room, we snap a photo of the poster via the camera, giving us a hint for an upcoming puzzle. MENU. ! Use the bucket to collect some of the liquid dripping from the plant and get. Opening the door to the left of the sculpture holding a bowl of blood, we see inside a collection of statues of varying weights. Six symbols are hidden under the four skulls painting when looked at through the camera. Complete all the puzzles to learn more about the story of Forgotten Hill. Pan right to the very end. Use the fossil on the upper left display and solve the jigsaw puzzle. Pan right twice and enter the lizard room. There are now; If you are unable to Pick up your items during the scheduled pick-up times, do Not bid. Now we can press the red button below and capture the bird. Forgotten Hill: Wardrobe 2. Immediately inside we see a sort of angler fish who, when interacted with, moves around seemingly randomly. This elevator can take us down a maximum of two floors, but the floor furthest below requires a key to access. Now able to see the guard's true form (a rat-headed humanoid), we chase him throughout the various wings of the museum. Retreating to the hall and heading all the way right once more, we enter the fossil room again. Forgotten Hill Disillusion: The Library - Minijuegos Using our hammer repeatedly reveals a heart emblem and a paper revealing how to unlock the right desk drawer in the office. Heading back into the hallway and heading left, we enter the room with the flower symbol above the door. Heading left to the end of the hall, we open the door with the beetle symbol above it. Werbung. Going back to the elevator, we head even further down. Feeding it the tentacle causes it to digest it and excrete it for us to collect. Returning to the kitchen, we head to the oven and toss the mandrake from our inventory inside. Welcome to Forgotten Hill Museum, a weird place full of mysteries, odd characters, and obscure enigmas. Place the mouse trap besides the mouse hole. Use the key to unlock the panel in the middle. meet new disturbing characters and help Mr. Larson in his search for the truth. Returning to the projector room, we can insert the last two cards into the projector, giving us a sheet from the upper center drawer of the cabinet it rests upon. Quckly returning to the practice room, we interact with Gustav, who tells us that he is leaving to listen to the song in his studio. Forgotten Hill Disillusion: Flora and Fauna. All trademarks are property of their respective owners in the US and other countries. Return to the wall you destroyed earlier. Also note the colour of the symbols: red, grey, green, yellow, blue. Entering the exhibit hall once more, we go just outside of the jellyfish room. ! Back again we move to the reef room, heading further into the left side of the room before switching to the true reality. For example, see this user's screenshot I found in the screenshot section: @Demimind No, if yo click the pumpkin, you will warn yourself to keep away. Round 3: shield left, shield up, shield down, shield right. And then coloured circles with the colour of the symbols: red, grey, green, yellow, blue. ! Zoom in on the insect puzzle. Rise of Pico. After that, we splash the urine onto the center of the shelf before flicking back to the false reality to move the projector over the shelf and turn it on via the button. Doing such ejects a card from below the sculpture, which can be added to it's proper place in the projector room. Show all games in series. Inside the tools room, we can now press the buttons in the proper sequence. Exiting the flower room, we take the camera out and solve the other skeleton positioning puzzle. I have heard that it is presumably possible to die via the pumpkin. So move the arms to a down/up position, pull the rope, move the arms to the up/down position, pull the rope, etc. After correctly solving the puzzle, we briefly change realities to the false one and head in front of the fish room. Forgotten Hill: Disillusion - The Library Walkthrough [FMStudio] Yet terrible things kept occurring in Forgotten Hill, prompting him to try to find closure and a solution to this nightmare via returning to the town to learn more. Click on it. Heading right, we enter the room with the jellyfish symbol above it. Successfully beating it causes the creature inside to die and blood to bubble from inside the vessel, unable to be interacted with further. Zoom in on the puzzle on the wall. Forgotten hill STEAM bilibili 01 ! Venturing all the way to the right of the hall, we use the camera below the geisha painting to reveal an "X" on the wall. He wants a crispy snack now and gives you a. Pan left and re-enter the dining room, then right to the kitchen. Zoom in on the code on the desk. Rearrange the dials according to the owl's wings. Pressing the red button shocks the jellyfish into a series of colors. Beating him in all three rounds sends him back to hell. Back in the owl room, we have the solution to the safe immediately to the left of the mechanical owl with us on our camera. Now the solution to the other skeleton is visible! Heading back into the hall, we travel to the left end of the hall and head inside the music room, placing the mandolin in the rightmost statue's hands. Talk to Gustav Mellor to play a game called The Devil's Game. Going to the table below the portrait of the Puppeteer, we see a map. We are happy to introduce you to the first chapter of Forgotten Hill Disillusion, where you will visit The Library, meet new characters, face new brain teasing puzzles and help Mr. Larson in his search for the truth. Pan right three times to the hanging statue holding a bowl. Unfortunately, the key is attatched to a sea snail and as long as it is alive, we cannot obtain the key. You know the drill. Use the camera and take a photo of the picture on the right. On the desk is another paper with a puzzle solution. Pan to the far right and enter the aquarium in the fossil exhibit. We enter the exhibit and obtain the exhibit map from the shark jaws on display. The objective is to have them all point up. But above all, will you survive? Going through the motions once more, the only differences this time are an emerald and our final red card. Changing back to the false reality, the door to the office is now visible. Flickering back to the true reality, we can see the nynchkuddy in stocks once more. We take the "pear" with us into the hall and place it under the bird cage as bait. As you might expect, in the Flora & Fauna Section you will find a variety of bizarre animals and plants, whether you know them or are meeting . Placing to diapositive in the lightbulb projector in the center of the room causes another puzzle solution to be revealed for later, which we take a photo of. After they were bled and skinned, he would cook and devour them. Even though this is just one chapter, they still managed to maintain the creepiness. Pan left to another aquarium. Switch to light dimension and enter the fossil exhibit itself. Press the buttons to hammer the eye sticking out from the jug. Returning to the eye room, we take the cloth off of the cyclops' eye and stuff it into our inventory. Don't warn me again for Forgotten Hill Disillusion View Page Cancel Accessing our camera, we can take a picture of the woman statue's true form, revealing symbols inscribed into her tablet. Take it down to Floor -1. We can take the mandrake and hang it on the hook. Press the red button to see each symbol correspond to a different length of candle. This causes the top left section of the cabinet which the projector is on to vanish, revealing an oil can. Switch back to the dark dimension and go to Abigails (the bird lady) room. Pan left to the fallen statue and input the code you created into the panel here. Zoom in on the safe. We now can reenter the library. As assumed, jellyfish wait within and below one of the tanks is a shark tooth. Returning to the owl room for the last time, we interact with the owl to reveal the solution to the final puzzle in the ticket stub room. Inside is a statue whose placard says "I See You". Using the key directly to the right of the cage, the bars descend into the floor and allow the nynchkuddy within to leave. We can now revisit the power room and pour the paste into our generator which causes it to be powered up. Now we can take the key from his belt. Completing it grants us a pearl that can be returned to the clam, opening the safe and revealing a key.