Pocket Knife, Sneakers, Ping Pong Ball, Gauze, Hair Dryer, Fancy Shampoo, Toy Robot, Super Glue, Coke, Rag, Chewing Gum, Sugar, Gauze, Medical Tape, Flash Light, Metal Tube, Metal File, Nails, Fertilizer Bag, Wire Spool, Spark Plug, Battery, Duct Tape, Lighter, Garden Rake, Metal Chain, Metal File, Medical Tape, Gauze, Battery, Chewing Gum, Toy Robot, Beaker, Rubbing Alcohol, Wire Spool, Super Glue, Toy Robot, Ping Pong Ball, Beaker, Medical Tape, Gauze, Battery, Rubbing Alcohol, Chewing Gum, Ground Coffee, Fertilizer Bag, Metal File, Wire Spool. After you're done, head over the the computer in the corner to complete the quest: Make sure to loot the nearby office as well, and then leave back to the square. You don't actually have to talk to him to start his quest, just break into the nearby Foreclosed Shop and start smashing and fighting enemies as you proceed through the rooms. If you attack the woodpile in the central room you can find a Wood Plank. Talk to Anton in the Town Hall and upon completion you'll net: Now travel to Hawkins Fair. If you play this mode on the same easy difficulty, you shouldn't have too much trouble, I would just recommend some basic tips: *When you get to the tough sections (such as a timed alarm or the Flayer escape in the hospital) you may want to switch to "expendable" characters so that a death won't set you back badly. Next to Karen is Susan, who has a quest for you; you need to get her a new hair dryer, starting the Revenge of the Geeks quest. Spoilers ahead for Stranger Things season 4, volume 1. Gnome #34: Arnold - Murray's Warehouse - On the outside, pass between the house and the car and follow the fence. Easy enough, though. To the NE, theres an annoying double puzzle that you have to solve 1-at-a-time before the alarm goes off. Its as follows: Salmon. Northwest of your location by the table is your first Gnome #1 Johnny. Day ----x Its coming. In the next room is the dough you need. Youll be forced in through the Garage. Now head back towards the main part of the fair. You'll be ambushed in here, but a quick area-of-effect attack will help clear them out. Before heading back to Starcourt, I decided to polish off the other story quest. In the next green room, answer the clown 5. Proceed onward to the next floor. In the next area, stock up if you need to for the final fight, then hack the door. There are 3 locked doors in this area with 3 circuit breakers. Immediately head north around the trees here and you'll find a passage around the perimeter fence. Location: Head into the second area and activate switches 1, 2, 3, 5, and 8 to open a new area to find Falken. Rewards: Access to Locked Room, x2 Hospital Vending Machines, Gnome #39: Deckard. DISCLAIMER: This tunnel area is a one-time-only area. Either stealth by the guard here or smack him down, proceed down the corridor and stand characters on the pressure plates by the largest posters to open the path forward. In the 1st room, let the guard hit the alarm to open the locked door. Grab Gnome #40: Tommy Lee. From NW/left to SE/right: point the bears SE, NE, SW, SE, Assigning the switches a number from left to right, 3, 1, 2, 5, 4, M bookcase (bottom row, 2nd from top), then P, then B, then number 0451 (. He helps translate Alexei's instructions on how to close the portal . f Stranger Things poster 11 x 17 inches. Hit the switch in the back of the SE room to open a door to the far SE. Yuri Ismaylov lived in his warehouse there. Leave here to get up to Floor 5. Now head back to the bear door. Next, we need to talk to Kline, but before we do, lets explore first. Then turn off the power here. "Getting Murray" Stranger Things 3: The Game Part 7 - YouTube BonusXP's announcement on Steam follows:. Location: Stay outside and follow the fence until you see Arnold's red pointy hat. Talk to Chet to get access to the back staff room, then either smash the boxes or hack the nearby controls to access the shed. Stranger Things 3: The Game: Directed by Dave Pottinger. Go NW in the previous green room. You should have 12 by now, so we need at least 18 more to make a total of 30. Stranger Things 3: The Game is the official companion game to Season 3 of the hit original series, Play through familiar events from the series while also uncovering never-before-seen quests, character interactions, and secrets. Instead of going down it, head back NE to where there's a hack panel, and behind it, some destructible rocks, some rats and Gnome #32: Charlene. Head downstairs to Scoops Ahoy. Grab the dummy from one of these shelves, and then grab the walkie-talkie from the far corner of Dustin's house. The bottom has x3 Random Items. The back office has some destructible debris that leads to a chest and a door you can't get through for now. Not only does Murray help Joyce Byers reunite with Jim Hopper, he does so in a believable way while . Speak to Mrs. Driscoll and then enter the house, checking her dresser, sink, dead rat in the bathroom, and then to the basement for the fertilizer. Gnome #33: Willie ~ Hawkins Square ~ Inside City Hall in the bathroom behind sink. Theres a maze of vents here. You'll eventually find a purse with some of the info you need. In here, head to the back, use the vent to get in the locked room and open the path, and then press both pressure plates to leave. To start with, talk to Will to complete what you're up to, and then head over to the other side of the room to talk to Max. Dustin can open locked areas like the one leading to his room with a timed but trivial button-matching prompt. Rewards: Hidden Complex, x3 Random Items, Gnome #21: Seth. Youll find the hidden Gnome #35: Falken! Otherwise, head SE to find another clown and the yellow doors. Head across the hall to the red keycard door and waste the enemies in this room. READ: Stranger Things 3: The Game - All Bosses Guide The interesting draw to this mode is that it kind of works as a permadeath mode. Just proceed along the path and deal with the flamethrower enemies. Home; About; Program; FAQ; Registration; Sponsorship; Contact; Home; About; Program; FAQ; Registration; Sponsorship . Give the clown here an answer of 2. You can't cross the security camera's red beam, so break into the locked door and you'll get hit with a timed alarm; the switches to disable them are red-coloured versions of the circuit breakers, and there's one in the far corner of the room behind boxes. Each time you get 20, 30, 40, and then finally all 50 gnomes, you can return to get your rewards from this chest, but I won't call it out in the future. We're nearing the end, now. Turn the switch in the SE room, and then charge into the next enemy-filled room; I just nuked the hell out of everyone with Eleven and had no problems turning off the alarm with plenty of time. You'll see a cutscene, and then need to fight some Bad Dudes. [88] It was developed by BonusXP and published by Netflix [89] The game was criticized by reviewers for being an exact scene-by-scene replica of the season. On Aug. 31, 2021, Stranger Things 3: The Game will be . It worked for me. If you need money, run through the storefront backs or the Bad Dude hideout in the SW corner of the Hawken Square map, or work on another quest first. Now head through the door to your east, and youll come across a chest containing x3 Random Items. Notable ones include Sharp Shooters and Body Armor. There were 5 numbers listed in Murrays computer, starting in 1, 1. Now you can explore the rest of these vents if you want, but we got the only important item from them. Before you head in, follow the building and fence around the side to find Gnome #34: Arnold. Stranger Things 3: The Game Is Now Available For Xbox One Back on the main path, travel through the eastern door to find a chest containing x3 Random Items. First, head SE until you reach a big clown face. In this room is also the final fish you need for the side quest. To make the fight easier at the end, upgrade either Joyce or Hopper with their special trinket. Head inside and on the way to the "girl's store", hit up Cheryl again (she'll have a bluish-purple exclamation mark above her head.) There's a hackable chest to the SW past the barred door, but the path forward is to the NE. Enter Hawkins Post and talk to Nancy. Crack it with Joyce and grab the Gnome #20: Burt beyond. Enter in LRR to unlock the door and backtrack to proceed. In the clearing to the NE, youll find some enemies and x2 Prize Tickets in a chest, and also x2 Medkits on the ground. Make sure the golden bear is pointed towards the plants, then head down to the SE and wrap around to where the chest and vent were in the back. Once you're ready, head to the showdown. Hit those switches on, the left-most side representing 1 (and ignoring the duplicate), and make sure the others are off. In the back will be a vent, which you should remember for later. Back here you'll find a maze of destructible rocks and some logs, and a small enclosure with the Gnome #11: MacDonald in it. Head back to Hawkins Suburbs and the Pool. Then head downstairs to the Food Court and over to Knot So Good and get a nasty pretzel to technically fulfill your obligation to Billy. Youll need 10 tickets to enter the Funhouse. You can talk to Kline, who will evade you by walking slowly away. That'll take another third of his health off, and you'll need to repeat it two more times. See the seller's listing for full details. You need tickets to follow him. stranger things 3 game murray's warehouse buttons You'll be back in the Town Hall proper. You will not be able to return to the rooms inside it. Kyrzran | Stranger Things Wiki | Fandom Around the house to the SE is your next Gnome #2 Christine. stranger things 3 game murray's warehouse buttons Hit those switches on, the left-most side representing 1 (and ignoring the duplicate), and make sure . Now head back to the Scoops Ahoy. Now head through the SW locked door. Start by heading SE. Now enter through the golden door and head up to floor 5. To the SE, the solution is simple: turn on all the lights using the pressure plates, and then enter the new room and throw the switch. 2r is the formula for circumference, so make sure the perimeter lights and only those lights are active by stepping on the corresponding floor switches. stranger things 3 game murray's warehouse buttons Here, head up and read the bulletin to learn that the combinations are now LRR. Stranger Things 3. A lot of awesome trinkets just opened up, and we almost have all of them. Be prepared before entering the next area, there's a self-destruct timer you have to beat, or not. Seeing as how Lawn Darts usually cost 5$, and Plush Toys cost 3$, the Lawn Darts are the more cost-effective purchase. Stranger Things 3: The Game is an Isometric Beat Em Up Adventure game with elements of games from the Retro era such as Zombies Ate My Neighbours and The Legend of Zelda to name a few. You can head to the final showdown, but I recommend first heading to Hawken Suburbs. Clear them out, and then hit the breaker to power the switch, using a character swap to reach the button. ALL RIGHTS RESERVED. Talk to Murray. With the Mall Keycard Lv1 you can enter the room next to the elevator, and you get a quick tutorial on using characters to hold down pressure plates while you use to switch to the other and enter the back room. The single breaker on the central pillar controls the room you're in, so flip that and peruse the computer for more info. While Stranger Things obviously oozes '80s nostalgia, Stranger Things 3: The Game reminds me distinctly of the 2000's, bearing many of the hallmarks of the bygone licensed tie-in games of that era. June 30, 2022 . Go around the corner and you'll hit another timed event. An experimental topping. Left/NW wing: On - Off - Off - On - Off; Right/SE wing: Off - On - On - Off - Off. Easy enough, and it's followed by getting some sugar from the fridge and filling the sugar bowl. Make the statues face the digits of pi, aka 3, 1, and then 4 chairs, buckets, whatever. Murrays GarageKill room time. If you don't remember your geometry: *** Spoiler - click to reveal ***2r is the formula for circumference, so make sure the perimeter lights and only those lights are active by stepping on the corresponding floor switches. Take the 1st vent, and youll come to a room with 2 more. Mackerel. In the next room you'll get another alarm, but this time you have to turn it off using the three pressure plates (so push a green bin onto one of them). The clue you're looking for is the shoe store on the upper level. Residential satellites Garage Conspiracy wall Kitchen/Dining room Living room After Nancy and Jonathan recorded Dr. Owen's confession regarding the cover-up of Barbara's death and the Gate, the two . No matter how fast I switch characters it isn't fast enough to press the button while the opposite light is still lit. Anyhow, Ivan will task you to look for items in three locationsStarcourt, Dustin's and the Library. Tiny #6: Hawkins Square, Hawkins Post, NE end. Once you find the scientist, you'll need to escort him out. stranger things 3 game murray's warehouse buttons. stranger things 3 game murray's warehouse buttonscanciones con indirectas para la que te cae mal stranger things 3 game murray's warehouse buttons stranger things 3 game murray's warehouse buttons Navigation. If you're in a similar predicament, you've come to . Talk to Will to get your story quests going, then talk to him again to trigger the Will the Wise optional quest. Gnome #42: Samantha is your reward. Stranger Things 3: The Game (Video Game 2019) - IMDb Funhouse Floor 2[Randomized Chest/Destructible Loot Table: Sneakers, Brass Knuckle, Toy Robot, Gauze, Binoculars, Rag, Foot Spikes, Fancy Shampoo, Duct Tape, Spark Plug, Gauze, Chewing Gum, Ground Coffee, Pocket Knife, Coke]. You can use your characters to get past a switch puzzle with the doors, and one character will be able to open a door into a room with a chest that has the needed key. Stranger Things 3: The Game Story walkthrough. Talk to Chet at the front desk, but before you head back to the men's locker room, head up to the women's room to find a locked door nearby. You can find the key you need to proceed in the next room under one of the benches. I ended up using Eleven, as I had a trinket that boosted her damage + an electric damage boost trinket, so she was hitting for 60 damage in critical hits and could deal severe damage with her nuke even when they got close to each other. After a . For example, I was able to make a trinket to add HP to my party. *For much of the game, I found Eleven (once I got her) was an excellent choice to use since she had ranged attacks (really helpful against Flayed) and a powerful area-of-affect attack. Follow the path around the barn and you'll fine Gnome #15: Denver sitting out in the open. Gnome #34: Name: Arnold. michael buffer salary; candy filled easter eggs wholesale; nuremberg code article 6 section 3 informed consent; elementor slider image size On the next floor (Hawkins Hospital ICU), things have gotten pretty flickery and filled with the goo monsters and Flayed. Next, lets continue the Scoops Troop mission, so head to Starcourt. Stranger Things: 10 Quotes That Perfectly Sum Up Murray As A Character Recruiting murray to help infiltrate the russiansFollowFollow Me On Twitter: https://twitter.com/NaruBriluWatch My Livestreams on Twitch: http://www.twitch.t. Now go back and talk to the clown in the purple room to check your answers and in order to proceed. Talk to Erica, and then talk to her again outside the loading dock. At some point, former war hero Yuri Ismaylov moved to Kyrzran, bought a church and turned it into his warehouse. Watch Stranger Things | Netflix Official Site Whichever you choose, make sure to equip it on the Party screen after. Now head upstairs. If you've been following the guide, that's all fifty! Before you leave, head to the very far SE corner of this map. Grigori has escaped, so just head out the slide, punch Kline, and leave for Hopper's Cabin. He'll give you a keycard which will open the door heading SE close to where you started here. You'll get stunned by the camera, but should end up on the right side of the beam. In the chest, to the NW youll find a Random Item. Completing the mission nets you: Before you leave, grab Gnome #13: Marty from the SE wall of the main room. Once he's down to his final chunk of health, he'll retreat again, and you'll repeat the process. Bring it back to complete the quest, then head into the Hawkins Town Hall. Theres also an additional x2 Wood Planks and x3 Duct Tape there too. Instead of talking to Steve, first head back into Lower Starcourt Corridors and go talk to Ivan due NW. They're pretty easy to find. Starcourt MallTalk to the gang waiting outside the mall. But at this point, we have more than ten gnomes found, which means you can head to the back room and open the first of the chests here for a bunch of crafting materials. You'll need everyone's player manuals: Mike's is in his house, on the ground floor in the SW room; Dustin's is in his house's bathroom; and Lucas' manual is in the clearing NW of Max's house. Rewards: Hidden Room, Money (Chest) Tiny #12: Hess Farm, Hess Farm House, SW room. Hitting both floor switches will activate the alarm, but you may want to wait a few minutes and let the game auto-save before attempting it if needed. Gnome #35: Falken - Murray's Warehouse - This one is in the 2nd room, the one with all the pressure plates, levers and statues. Now, youll find some Dough in the back room. Carry on, and when you reach the next orange room, give that clown an answer of 10. Inside is more loot and Gnome #21: Seth. Walkthrough of Stranger Things: The Game - How to get all Gnomeshttps://jgamerapps.com/2019/07/18/stranger-things-3-the-game-all-50-gnomes/00:42 Gnome 1 | . If you want to head back to where Robin was now, youll realize that they moved her. My main recommendations are pump up your health as much as possible and then any trinkets that boost Joyce's power. Day xxx Disappearances. Rewards: Hot Fudge (Chest), Tiny #2: Hawkins Suburbs, Abandoned House, SE room. I ended up prioritizing the Coin Purse, as well as crafting up a LV2 tactical helmet and Foot Spikes for increased damage and defence, and rounded it out with REO Speedshoes for speed. That's another achievement and chapter done: It's the endgame now. Clear them out and head NE to rescue Steve and Robin, netting you: Head the only other way SE, past some cages with loot and through a door with a bunch of Bad Dudes. Such as the one you can grab in Hawken Square while you're there getting the blueprints. If you take a beeline SW you'll run into Gnome #8 Flynn hiding behind a green station wagon. . You'll start in Mike's Basement. She will give you a series of tasks, including raking the leaves in her now-open backyard. You should probably pick up at least a few Promethium being sold here for later. Before we get started, it's worth nothing that you've got new crafting options unlocked, so you might want to peruse them and see what you need. In here you'll have to hit a timed breaker and then run to the end of the corridors to hit switches. Examine the TV to enter the Void. Now head in that back room to find Soviet Keycard Lv3. This is pretty straightforward, but make sure you get the Lab Keycard Lv1 from the chest surrounded by the green canisters. Return to Samantha to free her and attain: Follow the Rat Paper Scissors marker up to the Hawkins Post building. undamaged item (including handmade items). Switch the main blue switch once you've set the others to open the path forward to the Secret Tunnel. Keep moving to wipe them out with less damage. * Bei Fragen einfach anrufen oder schreiben: +49 (0)176 248 87 424. agma ballet companies; evil mother in law names; difference between crime and offence uk Give Chet his shake, and then Susan the hairdryer, to get a bunch of coin and also: You'll now need to fast travel to Driscoll Farm. If you go east, youll find a man by a red car asking you to help him find his keys. Head to Hawkins Square. Now go talk to the man NW of the bathroom stalls, and hell let you see the worlds smallest man for 10 tickets. Now you can move the Mini-Truck again to the entrance of this map. Assuming you've got what you need for Erica's story question, now head back to, Now that you have Erica, that means you can access all those areas with vents in previous places and get their treasures and gnomes inside. Knock the boxes out of the way, but your trapped employee needs the key to get out. Let's take care of the side quest before continuing. This will make the locked door open in the back, with the chest loot and the gnome for the taking. Stranger Things 3: The Game - How to Find All the Gnomes Head out the only new path and down to the next locked door. Gnome #34: Arnold ~ Murray's Warehouse ~ On the outside, pass between the house and the car and follow the fence. In Elevens room can find a bunch of supplies, including x3 Gauze, Isolation Goggles, Duct Tape, and a Rag. mobile homes for rent in wimauma, fl; 2022 Enter the next room with the central table and head SE; you'll be ambushed by some Bad Dudes, and can then proceed into a darkened corridor with a locked door at one end and some switches along the path NW. Taste great, no matter the weather! Hawkins Town HallTalk to Anton at the entrance to start the sidequest 30 Minutes Or Less. Now go through the door to the Library Basement. You'll enter the house again and find clues that will direct you to the Pool. Then, exit the area and head to Hawkins Hospital. Youre going to have to complete several puzzles and open several doors along the way before you reach the entrance again. Talk to him and you can choose whether you want a damage or defense-boosting trinket. You need to Go to the M bookcase (bottom row, 2nd from top), then P, then B, then number 451. Proceed through another switch puzzle, then examine the radio and head through the unlocked door. All Gnome Locations in Stranger Things 3: The Game